This week we explored the quick and the dead – the performance and the time it takes
to produce the performance. There was much emphasis on the role that
photography played in stimulating artists in other media to think differently
about their own relationships to image/time. This emphasis launched by
re-visiting Jeff Walls 1963 ‘Sudden Gust of Wind’ – photomontage,
history-painting-type photo-image: of a moment frozen, motion stopped. More
challenging perhaps would be Warhol’s ‘Sleep’ five hours and twenty minute film
of a friend – asleep. This, easier to engage with than Marcay’s ‘Clock’ a
twenty-four hour video installation with each second a movie frame… Or Eleanor
Antin’s ‘Nude’, carving her body with a 37-day crash diet – recorded four
photos a day…
And
suddenly we are drawing connections between stop frame animation and the still
life – or as the French term them: nature morte. And we see the parallel in Art
History and animation: the impact when what should be still, is quick. Hence
Jason’s fighting skeletons and Burton ’s
‘Frankenweenie’.
The Interview: This week Chi-Wang
discussed the Wooster Group Hamlet:
Three-minute postscript:
Nine minute clip:
The Wooster Group: https://www.youtube.com/user/TheWoosterGroup
And we were asked to
recall influential Stop Frame Animation…
From when I was very young – some stop frame and some puppetry – magical
– Bill and Ben – this from 1953: https://www.youtube.com/watch?v=o6zNwBTLSWU
Creature Comforts https://www.youtube.com/watch?v=z7ozEy0lQBE
– Nick Parks.
Or as they put it:
This week we will explore different ways in which
visual artists have engaged with time-based experience, motion and narrative.
How do artists evoke ephemeral sensation in fixed images? How did the invention
of photographic technologies cause artists to think about time differently? How
did the invention of film compel new narrative conventions of telling
time-based stories? By slicing reality into finer and finer intervals artists
alter worlds into an experience that moves faster than the eye can see (and
perhaps even faster than the body can consciously experience). Alternatively,
the same technologies challenged artists to reconnect duration to affect by
working in “real time.”
Optional Sketchbook Assignment 4: Keeping Time
Track A: Using
any media you like, make a work or manipulate an image in such a way as to
exhibit the process of making or unmaking as a quality of time or duration:from
slow to fast, as a sequence of one thing after another, using repetition, or
abrupt transitions or gaps and blanks, giving the effect of a single glance or
a long slow stare or …?
Using
the same image, repeat the above two more times but differently each time… include
2-3 sentences about your process and what aspect of time or duration you wanted
to convey in the work.
Track B:
Write a long paragraph about something that happens very quickly (it can be
something “real” that you observed or a made-up event).
Then,
write a sentence about something that takes a very long time indeed.
Using
the same events you chose to describe above, repeat steps #1 and #2 several
times, rewriting the events differently each time. If you wish, select one
of your texts (either one of your paragraphs or a sentence or both) and post it
in this forum … include 2-3 sentences about your process and what aspect of
time or duration you wanted to convey in the work.
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